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Post by Waleed Ibn Alurah on Mar 27, 2005 23:35:04 GMT -7
I like the idea of Masterwork items, like a sword. Corsair (3) would get a 3d6+1 with a mastercraft weapon. Not all Masters are equal... a Hattori Honzo sword could be a Masterwork +3 sword.
Magic weapons however I think would add dice, not just a number, making them much better than a master work weapon and much rarer. Corsair (3) with a Cutlass +1 would be 4d6. If it were a Cutlass +2, then 5d6.
Magic Armor subtracting/ignoring attack dice is a good idea. When someone who's wearing +5 armor threatens you, you better back down unless you have a +5 magic weapon to even it out.
Ring of Protection +1... etc... could work out nicely here.
Magic items are not prolific in Mike's game, which makes earning one even more special so I know where he's coming from and he's not about to send a bunch of goblins dressed in +5 armor weilding +5 weapons at us, unless it were a joke or if we teleported to Forgotten Realms. Sometimes you can't always win the fight, well, I digress...
Anyways, I like the ideas for this set of house rules.
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Post by Ahmar on Mar 28, 2005 13:50:16 GMT -7
I like the idea of Masterwork items, like a sword. Corsair (3) would get a 3d6+1 with a mastercraft weapon. Not all Masters are equal... a Hattori Honzo sword could be a Masterwork +3 sword. Magic weapons however I think would add dice, not just a number, making them much better than a master work weapon and much rarer. Corsair (3) with a Cutlass +1 would be 4d6. If it were a Cutlass +2, then 5d6. Magic Armor subtracting/ignoring attack dice is a good idea. When someone who's wearing +5 armor threatens you, you better back down unless you have a +5 magic weapon to even it out. Ring of Protection +1... etc... could work out nicely here. Magic items are not prolific in Mike's game, which makes earning one even more special so I know where he's coming from and he's not about to send a bunch of goblins dressed in +5 armor weilding +5 weapons at us, unless it were a joke or if we teleported to Forgotten Realms. Sometimes you can't always win the fight, well, I digress... Anyways, I like the ideas for this set of house rules. I think superior and masterwork items just homogonize things to much. If a scimitar forged 1000 years ago for a famed warrior gives the same +1 as a cutlass made especially for a corsair lord, what's so special about either one? They're bonus die gear according to the Risus rules and can have different effects. Let's say Ahmar ended up with the scimitar. The blade could simply add one whole die to his most combat-oriented cliche or just make one roll an automatic six. The cutlass, say in Waleed's hands, could have either of these effects or something slightly different. I like magic items to be a bit more unique. Weapons can certainly give the bonus die or auto six mentioned above, but they could also do lots of other funky things. What about demoralizing your enemy (reducing one of their cliche die to a 1)? A weapon or magic item can bestow an entirely new cliche or power. In this way, each magic item is unique, not just assembly-line creations.
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Post by Ahmar on Mar 28, 2005 13:53:46 GMT -7
Here are some suggestions from S. John Ross on how to represent magical or superiorly-crafted armor in Risus:
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Post by Waleed Ibn Alurah on Mar 28, 2005 14:55:30 GMT -7
I think superior and masterwork items just homogonize things to much. If a scimitar forged 1000 years ago for a famed warrior gives the same +1 as a cutlass made especially for a corsair lord, what's so special about either one? They're bonus die gear according to the Risus rules and can have different effects. It has to do more with story and history than anything else in the above case. Would your character rather carry a 1000 year old sword possibly belonging to an ancestor, or a new blade he had commissioned for him? Rules-wise they are the same, but in the story they are not. In the Conan comics I felt bad for Conan losing his dad's helmet, it was just an orindary helmet, but it had history behind it and made it more valuable to him than all the others he could have taken. Yes, but a magic weapon should be sharper than a normal blade or even a master's blade and in game terms this is signified by bonuses. Leaving it at that and giving the sword no history makes it worth less, but not worthless, in story terms. It's up to Mike to determine if he wants to add additional powers, but with additional powers usually comes bad reprecussions.
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Post by Waleed Ibn Alurah on Mar 28, 2005 14:57:34 GMT -7
Here are some suggestions from S. John Ross on how to represent magical or superiorly-crafted armor in Risus: Hmm... too many things to remember. I like Mike's original idea.
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